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 Post subject: Counter-strike & wounds
PostPosted: Thu Feb 04, 2010 1:24 pm 
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Question 1 - counter strike

I am confused as to when this takes place.

As I read it if you are already engaged from the previous round or after you were contacted this round you get to fight against another combatant simultaneously but you do not get to fight again this round - even if you have more than one attack.

But if you have multiply attacks or a high reflex value you are better to not counter-strike.

Question 2 - wounds

There seems to be no side affects to receiving wounds - is this correct or have I missed something.

I am playing my first game on Monday and appreciate any clarification.


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 Post subject: Re: Counter-strike & wounds
PostPosted: Thu Feb 04, 2010 4:31 pm 
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I'm not quite sure if I understand what you're asking of, but I'll try my best to clarify:

Answer 1: there are two actions that allow a model to make a number of melee attacks equal to its A value - strike and counter-strike. It means that when you perform one of those actions you swing your weapon the number of times equal to your A. "A" stat doesn't determine the number of strikes or counter-strikes.

Model may perform the strike action during its operation and counter-strike in the enemy's operation. So one strike and one counter-strike per game turn.

EXAMPLE: let's say you have A=3
- if during your operation you find yourself engaging an enemy (in base to base contact with him), you must attack him three times (make three hit rolls). In case you engage more models, you may divide those three attacks amongst them, but you always have to make all your attacks, or withdraw. You cannot do nothing while engaged.
- counter-strike action is always made as a response to enemy's strike. So if anyone attacks you during his strike action, you counter-strike (again make 3 attacks, but only against the attacking enemies). Normally there is only one counter-strike allowed per game turn and must be made against the first enemy (unit) that attacks you.

Answer 2:I think the most important side effect of "receiving wounds" is death ;) In Warcanto language every time an enemy makes a successful damage roll against you, you receive the blood token. If you "collect" the number of blood tokens equal to your L value - boom! your dead (incapacitated). If you have L=3 and you receive one (or two) blood tokens you're just close (or very close) to your doom, nothing more. ;)

Good Luck on monday! 8-)

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 Post subject: Re: Counter-strike & wounds
PostPosted: Thu Feb 04, 2010 5:09 pm 
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thank you


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 Post subject: Re: Counter-strike & wounds
PostPosted: Fri Feb 05, 2010 2:17 pm 
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Thanks for asking these questions chillatbmth :) I was not sure about the counterstriking either.

Now that I know how it works, I like it quite a lot. It makes combat very fast paced, having each model in melee potentially attack twice per game turn instead of just once. (unless of course the enemy kills them fbeor ethey get to strike again).

It also makes the order inw hcih peopel strike far more important.

I like it ! :D


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 Post subject: Re: Counter-strike & wounds
PostPosted: Tue Feb 23, 2010 9:13 am 
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Matt

We are still confused by this.

When should the counter strike take place, is it

a) the models fight in Rx order, so for instance Org'kka usually strike before Dwarves no matter who is the active unit.

b) the combat takes place at the same time i.e. simultaneously.

We have played it both ways round.

In the printed book would it be possible to have an example or two.


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 Post subject: Re: Counter-strike & wounds
PostPosted: Tue Feb 23, 2010 9:35 am 
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strike and counter-strike are actions during which the models fight, i.e. perform attacks in the Rx order. Model makes a strike action during its own operation (always and only then), while counter-strike allows him to perform attacks when an enemy makes a strike against you. So normally the counter-strike is the only action a model can make while not operating.

EXAMPLE:
- Operating veteran with greathammer charges a unit of three brutas. When he successfully gets into contact with them its time to exchange blows, i.e. dwarf performs a strike and Brutas perform a counter-strike (provided they didn't counter-strike this game turn and dwarf isn't charging their back).
- Now let's check for combat priority: Vet has Rx=4 with -2 modifier for greatweapon and +1 for charging, what gives him Rx=3 against Brutas Rx of 5.
- So Brutas make their three attacks first (six, if nu'khan ordered them an offensive stance). pling, plong, plang, Brutas luckily dealt one damage to the veteran, and now he may attack, first testing for outnumber! :)

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 Post subject: Re: Counter-strike & wounds
PostPosted: Tue Feb 23, 2010 1:23 pm 
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As always we are indebted to your knowledge and wisdom oh exalted Khan of the Great Khans.

After 3 games we now have a much better understanding of the system and the games are becoming more tactical.

However before Balgin asks;

How does the Dwarf (on a 20mm base) contact 3 of the Brutas (on 25mm bases) and not 2 – or is this something else we are doing wrong – like forgetting to roll M test for outnumbered all night long.


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 Post subject: Re: Counter-strike & wounds
PostPosted: Tue Feb 23, 2010 1:27 pm 
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like this:
:o :o
:twisted: :o

legend:
:o - poor Bruta
:twisted: - ugly veteran

of course if they stand in line, he cannot contact all of them 8-)

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 Post subject: Re: Counter-strike & wounds
PostPosted: Tue Feb 23, 2010 7:07 pm 
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Thanks for the clarification. A minor point 'though: the veteran is on a 20 x 20 base (because he's a dwarf) and the Brutas are on 25 x25's so he can't contact 3 of them mif he charges unless they're in some sort of bizarre horseshoe formation. 3 of them can contact him if they charge....

But he's got a double handed weapon so ideally I'd have some shieldbearers go in to soak up the counterstrikes first before letting the two handed weapon go in to do the damage :).

We played it in Rx order yesterday and that really helped the org'kkha's a lot :). The game felt more balanced than before.


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 Post subject: Re: Counter-strike & wounds
PostPosted: Tue Feb 23, 2010 7:38 pm 
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Balgin wrote:
he can't contact 3 of them mif he charges unless they're in some sort of bizarre horseshoe formation.
still it is possible ;)

Balgin wrote:
We played it in Rx order yesterday and that really helped the org'kkha's a lot :). The game felt more balanced than before.
That's the point! :)

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